kd tree construction using the surface area heuristic, stack-based traversal, and the hyperplane separation theorem

In this post we will employ the hyperplane separation theorem and the surface area heuristic for kd tree construction to improve the performance of our path tracer. Previous posts have relied simply on detecting intersections between an axis aligned bounding box and the minimum bounding box of a triangle primitive. By utilizing the hyperplane separation theorem, we can cull additional triangles from a list of potential intersection candidates. From here, we will set out to construct a kd tree Read more [...]